iUridium Source v1.0 released!

I am happy to announce that version 1.0 of iUridium source is released and can be found at this page. This is first major final version of iUridium as is submitted to App Store.

Changes introduced in this version:
* Includes completed first 5 levels of iUridium game
* Redesigned handling of XML files
* Added IntroGame Scene
* Added Pause Layer
* Bug fixing and performance improvements
* Cleaning the code

For all buyers of previous versions: updated version is available and update links are sent to your email! .


4 Responses to “iUridium Source v1.0 released!”

  1. me 17. Nov, 2011 at 9:37 pm #

    when in ‘Land now’, flying over the runway doesn’t land the ship!?

    • iUridium 17. Nov, 2011 at 9:45 pm #

      You need to slow down to minimum prior to fly over landing zone… I remember took me a lot to figure it out when playing back in 1980s 😉

      • me 19. Nov, 2011 at 12:22 pm #

        ok cool thanks!

        A couple of inaccuracies versus the c64 version…
        / When you complete a level you could get a few extra points by blasting the fixtures on the ship itself as it was being destroyed, in this version you don’t have the controls to use at this point so can’t do that
        / On the c64 you could tap the fire button to skip the ‘x ships remaining’ screen where you see the ship rotate, can’t do that here.
        / the ‘bullets’ are a single graphic with two lines on, so when flying with the ship on its side or when rotating because you’re at the end of the game area the bullets don’t look like they come from the guns.

        Small things but they make a difference!

        Hope you can incorporate these changes in an update!

        • iUridium 20. Nov, 2011 at 5:32 pm #

          Thank you for all your great inputs! I will certainly work to include them in subsequent versions. The last one is bug I am currently working on and will be included in 1.2 version planned to be released next week. Thnx a lot!

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