Source Code

What will I learn from iUridium source code?

By getting iUridium source code, you will learn how to make complex multi-level platform shooter game using cocos2d.
Among many other things, you will learn particularly:

cocos2d API (scenes, levels, transitions, sprites, sprite sheets, collision detection, particles, labels, animation, tile maps, parallax scrolling, custom fonts, progress indicators…)
iPhone game design principles (Component based game engine design (AIController, EnemyCache, BulletCache, MoveController…))
advanced Objective-C
sound support (CocosDenshion)
how to use Box2D for collision detection between main game player and Tiled Map objects
how to integrate UIKit with cocos2d (UIAlert, multiple UIViewControllers, …)
how to integrate Twitter and Facebook
how to utilize In-App Purchase option
how to integrate iAd in your game
how to use Game Center (leaderboard)
how to define and dynamically load Level data from XML file using one Scene and one Layer node
how to use Spritesheets and Tilemaps
how to integrate and customize Joystick in your game
how to build large level maps
how to save and restore local user data
how to read and parse XML files
how to implement pause layer
how to use doxygen and appledoc tools to generate your source documentation
how to animate spots on Tilemap

What is iUridium?

iUridum is iPhone game; resurrection of the classic Uridium game; a horizontal hardcore shoot’em up classic. Game features you can see in video and screenshots on this page. It uses Objective-C and cocos2d as main implementation technologies.

How can I get iUridium game?

Why to buy iUridium source code?

Accelerate your development time learning iPhone, iPod, and iPad game development from entire source code of real iPhone game. Learn Objective-C advanced principles, cocos2d, how to integrate Twitter, Facebook, Game Center, and iAd and many many things more… Get iUridium source code and save hours and hours of your work and studying! Note that iUridium code is an excellent base for your game. You can reuse all the code that you want which can help you to make your own game in a few days!

What do I get when I buy the source code?

All files needed to compile and run the game: Xcode project, source files, dependency libraries, plist files, …
Source code updates for all future releases!

What can I do with iUridium source?

– You are able to modify and/or use the source code of iUridium in your project
– You can reuse all the code that you want which can help you to make your own game in a few days
– You can use it in as many games as you want

What I cannot do with iUridium source?

– You cannot redistribute the iUridium sources without prior authorization except parts that are free to redistribute like cocos2d, AdMob, FBConnect, Twitter+Oauth.
– You are not allowed to use the same particular idea of iUridium, i.e. you cannot use the sources to make a clone of iUridium (of course, you can make your own side scrolling shooter using iUridium source).
– You cannot use any of the artwork, music tracks and sound effects included in this game

What will I get in iUridium source package?

iUridium source zip file contains 2 different packages, one with iUridium source project using cocos2d 1.0.1 and second one using cocos2d 2.0. Both projects have been built using Xcode 4.6 and iOS 6.1 SDK. README file describes in details content of packages, installation and build procedure. Source code is well documented and packages includes iUridium source documentation generated by doxygen and appledoc utilities.

How big is iUridium source package?

iUridium source package includes 89 source files with ~23.000 LOC.

Will I get support service once I purchase the code?

YES! Support service will be available to you 3 months after purchase. You are free to ask any question related to the design and code of iUridium. However, note that you are not allowed to ask questions like ‘I want to use and customize feature X in my game. How can I do it?’.

What are license terms of purchased source code?

License File is included in source package. It’s content:

iUridium: http://www.iuridium.com
Copyright (c) 2013 Liburnia Link
a) COPYRIGHT
The Source code offered in iUridium source code package is owned and sold
by Liburnia Link where source code files include this copyright notice:
“Copyright 2013 Liburnia Link. All rights reserved.”. The provided
copyrighted source code remain property and copyright of Liburnia Link.
Purchase grants you the License to use and modify the source code and
assets under the following Terms and Conditions
b) TERMS AND CONDITIONS
You are not allowed to make the source code publicly available. You are not
allowed to give or sell the source code to others, modified or not.
Licenses are not transferable.
All artwork, music tracks and sound effects included in this package are
under copyright by Andrew Braybrook and Steve Turner and you are not permitted
to use these media assets in your own games or apps.
All Licenses are royalty free. You can make as many free or commercial
Apps using the source code as you want. You may re-use any existing assets
in your App.
If you do contract work and have or want to give the iUridium source code to
your client, your client needs to purchase a Site License as well.
c) SITE LICENSE
Each purchase grants you a Site License. The Site license grants you the use
of the iUridium source code without restrictions at one site. A site is an office,
building or living space rented or owned by the company or individual making the
purchase. It allows anyone working on site to use and modify the iUridium source
code. Large companies operating at several sites need to purchase a site license
for each individual location if the iUridium is to be used at multiple locations.
d) DISCLAIMER
THIS SOURCE CODE IS PROVIDED “AS IS” AND ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOURCE CODE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
e) TERMINATION
This Agreement shall terminate automatically if you fail to comply with the
limitations described in this Agreement. No notice shall be required to
effectuate such termination. Upon termination, you must remove and destroy all
copies of the iUridium source code.

What is the price of iUridium source?

Price of complete iUridium source is $139. If someone think this is overrated just to inform you that it took 1 year to get where I am now in learning and coding in Objective-C and cocos2d. Who is interested in buying iUridium source should evaluate how much he will learn from it and how much time (and money) he will save by gaining complete source code of one game like iUridium. Very simple, isn’t it 😉

Why to buy iUridium source, I can learn cocos2d using books and web resources?

Books are great sources for learning cocos2d (for example, I’ve learned cocos2d using great Steffen Itterheim’s book), but it will get you on 5% of the work needed. You will need to do other 95% by yourself. IMHO, if you are making a side scroll shooter, getting iUridium source can get you to 50% – 60% of work done, and believe me it worth every cent of the price.

How can I purchase iUridium source code?

It is very simple. Click on the Buy Now button below and you will be transferred to completely secure page to finalize the payment steps. After payment verification, you will receive email with download link.

Secure Online Payments and Credit Card Processing by Plimus

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19 Responses to “Source Code”

  1. Laura 05. Sep, 2011 at 7:44 am #

    Very nice, i suggest webmaster can set up a forum, so that we can talk and communicate.

    • iUridium 05. Sep, 2011 at 10:59 am #

      Yes, you are right. I am currently very busy working on support for all iUridium levels, but I will try to do it ASAP. Thanks for the input…

  2. miedzyzdroje noclegi 05. Sep, 2011 at 12:56 pm #

    Continue to keep working ,good job!

  3. gun safe reviews 06. Sep, 2011 at 2:36 pm #

    You should really think better about naming your page titles. You should consider putting keywords in them so Google will find and rank your post page higher. I am not trying to be an ass but I am just trying to help. For example, what do you think you can improve on iUridium | Source Code . Again, just trying to help here 🙂 Regards, Jenni

  4. Roland 09. Sep, 2011 at 4:15 pm #

    I usually dont do stuff like this, but since imo you are REALLY pushing the price, I’ll leave my oppinion.

    Even as low as $20 I still would have said you are overpricing, but it would have been much more reasonable. I realize the amount of work and learning you put into your game, but seriously, $139?
    No offense, mate, but wow … With $139 one can buy himself 3-4 BOOKS that are SPECIALLY designed to help you learn, books that give you STEP BY STEP introduction, explanations AND instructions for building a game from ground up, attaching the source code to the purchase. And on top of this, books are usually written by people with several years of experience, not just 1.

    Take for example “Learn Cocos2D” by Ray Wenderlich. For $25 you get the source code for a full game that’s on the App Store and a 500+page book with full instructions and step by step guidance on how to build the game yourself from zero + basic introduction to cocos2d.

    Hopefully you wont simply delete my comment, just because I’m right.
    Nonetheless, I wish you good luck with your app.

    • iUridium 10. Sep, 2011 at 8:29 pm #

      I appreciate your opinion Roland, but you are way too far from understanding effort, knowledge and time needed for making a complete fully functional game. Book you are mentioning is great (for example, I’ve learned cocos2d using great Steffen Itterheim’s book (http://www.learn-cocos2d.com)), but it will get you on 5% of the work needed. You will need to do other 95% by yourself 😉 IMHO, if you are making a side scroll shooter, getting iUridium source can get you to 50% – 60% of work done, and believe me it worth every cent of the price.

  5. Angry Birds Game 20. Sep, 2011 at 1:32 pm #

    Great post mate!

  6. here 20. Sep, 2011 at 4:44 pm #

    Hey! I could have sworn I’ve been to this blog before but after browsing through some of the post I realized it’s new to me. Nonetheless, I’m definitely happy I found it and I’ll be book-marking and checking back frequently!

  7. Marisela Vigario 24. Sep, 2011 at 7:59 pm #

    Super post, found you on yahoo and glad I clicked. Keep up the inspiring work!

  8. fototapety 13. Nov, 2011 at 7:57 pm #

    Nice – this is what I’m looking for. Great work!

  9. Stephen Bichler 03. Jan, 2012 at 9:24 pm #

    Nice!

  10. NaSTy 13. Sep, 2012 at 4:32 pm #

    Hi iUridium,
    i’m interested in your source code but i need to know if you will release asap a new release that will support iOS6 and so new iPhone5 resolution with all updated SKD (cocos2d, box2d).
    Thanks!

    • iUridium 22. Sep, 2012 at 10:38 am #

      Hi,

      Currently we are working on migrating of iUridium source project to cocos2d 2.0 and new source version should be released hopefully till end of September. This same version will be updated to support new Facebook SDK 3.0. Adopting iUridium to iOS 6 is our next task, and we are planing to come with new version hopefully till end of October.

      Thank you for your interest!

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